Tuesday, February 8, 2011

EGL


1. EGL(Embedded-system Graphics Library)

- was OpenGL ES Native Platform Graphics Interface before ver 1.2
- an interface between rendering APIs such as OpenGL or OpenVG(client APIs) and an underling native platform window system.
- handles graphics context management, surface/buffer binding, and rendering synchronization and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.
- is intended to be implementable on multiple operating systems (such as Symbian,
embedded Linux, Unix, and Windows) and native window systems (such as
X and Microsoft Windows).
- is to provide a means to create client API rendering contexts
(henceforth simply referred to as contexts), and associate them with drawing
surfaces.


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